There are also the previously mentioned Monster Girls which are like bosses in each of the dungeons. Watch out though! Monsters are lurking around that want nothing more than to slaughter your team and there are traps intended to injure you as well. Scattered through the mazes are treasures and items for you to recover. Thankfully when you visit a save point or if you level up, your magic and health are restored so you are able to keep on traveling through the dungeon as you delve deeper. While in the dungeon you are unable to save anywhere other than a save point so you may find yourself occasionally running low on supplies or magic if you adventure for too long. You will see paths branching off from the sides, but unless you turn and actually look, you can’t see what is down them very far. You don’t even have a map of the area to guide you until you have actually explored the area. For the most part, you can’t see off to the sides or behind you, you can only see what is straight ahead of you. You are dropped into first person perspective so you can see the maze just as your character would. The dungeons themselves are interesting labyrinths. You must complete the main quest in each dungeon before the next one becomes available although you do not actually have to fully explore any dungeon if you don’t want to. The world map shows each of the zones you can visit. We will talk more about this later though. General interactions with her such as talking or giving gifts all take place here. You are able to configure what outfit they are wearing, their room quality and which pet will accompany them. Each of the Monster Girls you have teamed up with will be available here. The Inn is where you will be spending most of your time when in town. Fortunately, items are also fairly plentiful as you explore so you shouldn’t really find yourself running low on provisions all that often. The Store (the only one in the game, Capitalism, Ho!) will provide you with equipment and items to aid you on your quest. There is the town, which primarily houses the Inn and a Store. The game is broken down into a few different areas. The first thing I would like to talk about, before we delve too deeply into the other elements of the game, is the gameplay. The same visual novel style presentation is used for when the story is being delivered and the game features Monster Girls, but that is about all it has in common with its predecessor. The sequel Moero Chronicle, which this Indie Spotlight is featuring, throws away almost everything the first game had and morphs it into a first person dungeon crawler with JRPG style turn based team battles. You made decks of cards and then drew them each turn to see who could reach the enemy’s base three times first. It had a world map with pre-assigned movement points and no real room to explore beyond that. In the previous game, Monster Monpiece, you had a game that was a mix of heavy visual novel and single screen tactical card battles taking place on a multi-lane battlefield. Moero Chroniclefeatures our hero, Io, on a quest to figure out why the previously friendly Monster Girls have suddenly become hostile towards Humans. When it came to leveling them up, you were not exactly rubbing their cards… well… although it isn’t even in the same genre anymore, Monster Monpiece has a sequel! The cards are gone and replaced with just the Monster Girls and rather than being a tactical card battler on a field, it is now more of a dungeon crawler. In that game, you took magical cards and rubbed them to level them up, except, those magic cards were actually Monster Girls who lived inside the cards. You might remember a while back, we featured a game that had some fairly unique systems in it that might make you want to ensure your door is locked and the curtains are drawn.
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